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Question by riftonne · Jun 08, 2017 at 05:11 PM · joystickgyroscope1st person

Switch joystick and gyroscope

I am using Gyro Script to change the view of the player in game and its a mobile based fps game. The problem is if I use gyro to rotate or change camera view the joystick inputs are reversed. How can I fix this and I am using Unity Standard asset and Heyworks gyro script for gyro movement.

this is my Gyroscope script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GyroControl : MonoBehaviour {

 private bool gyroEnabled;
 private Gyroscope gyro;
 private GameObject cameraContainer;
 private Quaternion rot;

 // Use this for initialization
 void Start () {
     cameraContainer = new GameObject ("Camera Conrainer");
     cameraContainer.transform.position = transform.position;
     transform.SetParent (cameraContainer.transform);

     gyroEnabled = EnableGyro ();
     
 }

 private bool EnableGyro (){

     if(SystemInfo.supportsGyroscope)
     {
         gyro = Input.gyro;
         gyro.enabled = true;

         cameraContainer.transform.rotation = Quaternion.Euler (90f, 90f, 0f);
         rot = new Quaternion (0, 0, 1, 0);
         return true;
     }
     return false;
 }

 
 // Update is called once per frame
 private void Update () {
     if(gyroEnabled){
         transform.localRotation = gyro.attitude * rot;
     }
 }

}

When i switch to Joystick that i made for camera i lose controle. The same thing happened when even i switch from joystick to Gyro Can you me please :s

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