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Question by pqtbrown · Jun 10, 2017 at 11:04 AM · rotation3dquaternionlookatsmooth

How can I make my game object move like this?

Hey there! I am in the process of creating a space game and have found a temporary solution for the rotation of the player ship, however I am looking to make it rotate like the ship does in this video: https://www.youtube.com/watch?v=xQ2KFd7811U (see at 42 seconds). As of right now, I am using Quaternion.Slerp to move the ship's angles to where the camera faces. The camera is setup in a third person style and the mouse moves the camera in any direction. The general idea is that the player ship will point in the direction that I have the mouse/camera, however I am looking for a method to make the ship move like that of what is seen in the video. Would it be better to use transform.LookAt??

My current setup only allows for the ship to rotate along the X and Y axis. It never uses the Z axis to turn like the ship does in the video. Thanks for your help! If you need to see any code, just let me know.

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