• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ninety9ST · Jun 12, 2017 at 09:09 AM · c#triggerplayerobjectsplayer movement

Player hanging on objects.

Hi, I am trying to make player hang, then climb on object. That's what I have in hanging script (attached to an object):

     void OnTriggerEnter2D(Collider2D other)
     {
         if(other.name == "PlayerHang")
         {
         if (playerPosition.position.x >= hangableObject.position.x)
             if (thePlayer.facingRight == true)
                 thePlayer.Flip();
         if (playerPosition.position.x <= hangableObject.position.x)
             if (thePlayer.facingRight == false)
                 thePlayer.Flip();
 
             thePlayer.onHang = true;
         }
     }


Everything works fine, except:

I have multiple hangable objects in scene, so everytime it compares player position to one of (actually) 3 objects with hangable tag, it means that only one object works per scene.

What I am searching for is the way how to make it work with every object with this script attached. Something like self in Lua.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ninety9ST · Jun 12, 2017 at 09:54 AM 0
Share

For now, I've created multiple hangable scripts in my location folder, where I'm using global variables:

     void OnTriggerEnter2D(Collider2D other)
     {
         if(other.name == "PlayerHang")
         {
 
             if (playerPosition.position.x >= hangableObject1.position.x)
                 if(thePlayer.facingRight == true)
                     thePlayer.Flip();
             if (playerPosition.position.x <= hangableObject1.position.x)
                 if (thePlayer.facingRight == false)
                     thePlayer.Flip();
 
             thePlayer.onHang = true;
         }

But I would appreciate other solutions.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I jump? 0 Answers

Transform player from one position to another after completing a goal 1 Answer

When player hit wall continue moving 0 Answers

Distribute terrain in zones 3 Answers

Taking up objects by running over 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges