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Question by Friedward · Jun 12, 2017 at 10:12 AM · waitseconds

Wait 2 seconds in Update

I want to wait 2 seconds before I load a new Scene.

 public float CurrentScale;
 public float EndScale;
 public float CurrentPosition;
 public float EndPosition;
 public float NurEinmalStart;
 public float NurEinmalEnde;

 // Use t$$anonymous$$s for initialization
 void Start () {
     EndScale = 5;
     CurrentScale = 1;
     EndPosition = 35;
     CurrentPosition = 0;
     NurEinmalStart = 0;
     NurEinmalEnde = 1;
 }

 // Update is called once per frame
 void Update () {
     if (CurrentScale < EndScale) {
         CurrentScale = CurrentScale + 0.03f;
     } else {
         if (NurEinmalStart < NurEinmalEnde) {
             t$$anonymous$$s.transform.position += new Vector3 (0, 0, 9);
             NurEinmalStart = 1;
         }
         if (CurrentPosition < EndPosition) {
             t$$anonymous$$s.transform.position += new Vector3 (0, 0.2f, 0);
             CurrentPosition = CurrentPosition + 0.2f;
         } else {
             t$$anonymous$$s.transform.position += new Vector3 (0, 0, -9);
                                                                             //<--how to wait for 2 seconds?
             Application.LoadLevel (1);
         }
     }
 }


,

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Answer by jasonlu00 · Sep 03, 2017 at 04:35 AM

Use coroutine:

 private IEnumerator DelayLoadLevel()
     {
         yield return new WaitForSeconds(2f);
         Application.LoadLevel(1);
     }

and replace your Application.LoadLevel(1); with StartCoroutine(DelayLoadLevel());

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avatar image aeariss · Jan 04, 2018 at 08:25 PM 0
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what would 'yield return new waitforseconds' be in javascript? is it just yield waitforseconds?

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