• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jballew7 · Jun 28, 2011 at 03:29 AM · animationblenderimportingwalkcycle

Blender animations and unity

I'm wanting to import animations from blender into unity. Like a walk cycle or so.. in blender I have the model made and rigged, I also have the walk cycle made. When I import it into unity and play the game it only show the walk cycle for a brief second. I've tried making it loop. I just want to make a character walk. Also I'm very new to unity so I don't know much about it.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Waz · Jun 28, 2011 at 01:20 PM 0
Share

In the inspector on the model, you can control the loop mode of the animations you import.

avatar image berting01 · Dec 05, 2011 at 06:18 PM 0
Share

i also have a problem with this... i dont know how can I call the animation ive created in blender. it is all in one single .fbx file.. ive tried some tutorial but still i cant fix my problem

avatar image cj_coimbra · Dec 05, 2011 at 06:29 PM 0
Share

Do you know the number of the frames of the start and end of the animation cycle? There might be a FBXImporter component somewhere in your fbx check the Split Animation box and then name the animations and set the start and end frames.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Blender Animation Looping Delay Problem 2 Answers

Blender Animation Problems 3 Answers

split animations problems 2 Answers

Importing and playing animations 1 Answer

Importing to Unity from Blender questions 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges