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This question was closed Jun 27, 2017 at 07:11 PM by hexagonius for the following reason:

The question is answered, right answer was accepted

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Question by kushG · Jun 12, 2017 at 10:55 PM · iphonemalloc

malloc :*** error for object 0 x xyz : pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [Iphone][Unity]

alt textI keep getting this error at a specific point in my game. I can see this only in Iphone build whereas everything else(editor and Android) works perfectly fine. I also know when exactly does this happen in the game. Although it is quite obvious that some part of memory that was not allocated is called to become free, I cannot determine what part of code to check. All my development is on C# side and I'm absolutely making no calls to Xcode part of the code. How do I debug this ? None of the errors I see in Xcode is helpful. Also, I'm a li'l new to Xcode.

screen-shot-2017-06-12-at-35800-pm.png (380.2 kB)
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avatar image hexagonius · Jun 13, 2017 at 10:39 AM 0
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You can't debug it even if you could, because that a native error. File a bug report in this. In Unity, under top right menu (help?)

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Answer by kushG · Jun 27, 2017 at 02:12 AM

The error is because of the WebcamTexture being accessed after it has been destroyed using Stop(). Calling stop is not marking the object as NULL but the memory is cleared. More on this here https://forum.unity3d.com/threads/ios-crashing-after-using-webcamtexture.299306/

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