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Question by SadTo · Jun 14, 2017 at 01:28 PM · meshpositionverticesvertex

Editing vertices

Hi, If I create an object, for example a plane, how could I change, for example, one vertex' position. Lets say it has to move up, from 0 to 1, while the other vertices stay on 0. Is this possible, I searched online but I couldn't find an answer. Thanks in advance.

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avatar image hexagonius · Jun 14, 2017 at 02:48 PM 1
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Have you checked out unity's $$anonymous$$esh documentation page? There are few examples of only changing vertices to generating your own all the time.

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Answer by Cherno · Jun 14, 2017 at 03:15 PM

You need the vertex index so you can access in the mesh.vertices array.

 int vertexIndex = 12;
 Vector3[] vertices_temp = mesh.vertices;
 Vector3 vertex_new = vertices_temp[vertexIndex];
 vertex_new.y += 1f;
 vertices_temp[vertexIndex] = vertex_new;
 mesh.vertices = vertices_temp;
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