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Question by RiotRews · Jun 14, 2017 at 05:47 PM · mathf.clamp

Hey! I have problem with my FPS controller, where Mathf.Clamp doesn't work. Any ideas?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Controller : MonoBehaviour
 {
 
     public float speed = 2f;
     public float sensitivity = 5f;
     public GameObject cam;
     float camRaw;
     float camSide;
 
     // Use this for initialization
     void Start()
     {
 
         // Locks cursor on startup
         Cursor.lockState = CursorLockMode.Locked;
 
 
     }
 
     // Update is called once per frame
     void Update()
     { 
         // Movement
         float translation = Input.GetAxis("Horizontal") * speed;
         float strafe = Input.GetAxis("Vertical") * speed;
 
         // This part smoothes the movement
         translation *= Time.deltaTime;
         strafe *= Time.deltaTime;
 
         // Translates movement Axis
         transform.Translate(translation, 0, strafe);
 
         // (Un)Locks Cursor
         if (Input.GetKeyDown("escape"))
             Cursor.lockState = CursorLockMode.None;
 
 
         // Defines camera movement
         camRaw -= Input.GetAxis("Mouse Y") * sensitivity;
         camSide = Input.GetAxis("Mouse X") * sensitivity;
 
         // Transforms rotation of camera and player
         cam.transform.localRotation = Quaternion.Euler(camRaw, 0, 0);
         transform.Rotate(0, camSide, 0);
 
         Mathf.Clamp(camRaw, -60f, 60f);
     }
 
 
 }
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Answer by RiotRews · Jun 15, 2017 at 10:06 AM

Nevermind, got clamp fixed and working! For others who are looking for solution, why Clamp suddenly doesn't work, you can use if statements used like shown:

 // Clamp
     if (camRaw >= 60f)
         camRaw = 60f;
     if (camRaw <= -60f)
          camRaw = -60f;

or, in syntax:

 if (Camera y-axis float name >= max float value)
     camera y-axis float name = max float value;
 if (camera y axis float name <= min float value)
     camera y-axis float name = min float value;


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