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Question by Katsura · Jun 28, 2011 at 08:48 AM · collisionkinematicnormal

Collision normal

Hello, I have 2 rigidbody kinematic objects with boxcolliders and I need to calculate some collision normal when this objects are collided. But since there no OnCollisionEnter() event for two kinematic objects I don't know how to get the normal other way. Can anybody help? Thanks.

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avatar image Waz · Jun 28, 2011 at 01:29 PM 0
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You should explain why you need them to be kinematic, otherwise the answer is simply "turn off is$$anonymous$$inematic". $$anonymous$$aybe what you really should be using is kinematic rigidbodies connected to non-kinematic bodies by a tight spring... depends what you're trying to achieve.

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Answer by Waz · Jun 28, 2011 at 01:32 PM

A quick and nasty approach would be to Raycast from one center to the other. that will give you a good-enough normal in the very specific and unphysical case you're dealing with.

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avatar image Katsura · Jun 28, 2011 at 01:37 PM 0
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Thanks, the raycast solved my problem.

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