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Question by TestCollector · Jun 16, 2017 at 06:58 PM · unity 5texture

Trying to Make Sphere with Texture on Inside

I'm trying to make a sphere with a texture mapped to the inside in Unity. I started out by using boolean modifiers to cut a sphere out of another in Blender to make a hollow sphere. Then, I exported it as an fbx into Unity. However, whenever I try to apply the texture mapping (with Albedo), the actual model does not change at all.

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Answer by TestCollector · Jun 17, 2017 at 01:23 AM

Never mind. I solved this problem. Here's what I did for anyone with a similar problem: I used a sphere game object and added this script to invert the normals so that the texture was on both the inside and the outside of the sphere.

http://wiki.unity3d.com/index.php?title=ReverseNormals

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avatar image JamesJQuinn12 · Jul 05, 2018 at 07:25 PM 0
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Thank you! Works great.

avatar image CoolNerd2000 · Jun 25, 2021 at 03:54 PM 0
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Thank you!

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