• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VinnieH01 · Jun 16, 2017 at 09:28 PM · lightinglighting bugpoint lightpoint-light

Light shining/bleeding in between objects

Light from a point light is bleeding through the wall into another room, there are no gaps between the objects and the problem still occurs if I make the objects intersect. I also tried merging the verticies in blender but the result was still the same. I'm guessing it has to do with the fact that no shadows are being cast so light isn't blocked/obscured, but I dont want any shadows in my game. There must be some kind of workaround, right? alt text

namnlos.jpg (201.8 kB)
Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Jun 17, 2017 at 12:58 AM 0
Share

As long as no vertices are shared between triangle edges, there are in fact gaps (invisible or not), as far as the lighting engine is concerned. Try changing the light's bias and other settings.

Nice textures, by the way.

avatar image VinnieH01 Cherno · Jun 17, 2017 at 09:49 AM 0
Share

@Cherno I couldn't get it to work using lighting settings. I tried merging the verticies in blender but still got exactly the same result. Thanks!

avatar image Cherno VinnieH01 · Jun 17, 2017 at 10:49 AM 0
Share

As long as the faces have different uvs mappings, Unity will automatically split the vertices.

Show more comments

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Major · Jun 18, 2017 at 03:11 AM

I'm not an expert on the Unity Lighting system, but I don't think there is a solution.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Cynikal · Jun 18, 2017 at 09:55 PM

Turning on shadows would fix this. You can then bake the lighting then turn it off.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VinnieH01 · Jun 19, 2017 at 12:58 AM 0
Share

But as I Said in the question i dont want shadows

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

82 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Light slightly goes through walls 1 Answer

Animated Point Light will not worked in Windows Build! 0 Answers

Problem with lighting an object. 1 Answer

Realtime lights causing ugly banding effect 0 Answers

Point lights are killing my directional light's cast shadows. 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges