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Question by cmos · Jun 17, 2017 at 03:32 PM · animationvariablestate machine

State Machine Update Parameter on Node

Hi

I am learning about state machines now to control the flow of an animation.

I have a node such as the following: [idle] --> [state1]

I set a parameter of "state1" to true for when I want it to run state1 (from idle).

How do I update the parameter of "state1" to false when it loads the state one animation?

I tried to add a StateMachineBehaviour script to the state1 section, and update the variable: animator.SetBool("state1",false);

This doesn't seem to work :(

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avatar image hexagonius · Jun 18, 2017 at 07:57 AM 0
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Then the line is not called, or it gets instantly overridden by true again.

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