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Question by KingSloth · Jun 19, 2017 at 03:40 AM · c#errorvector3error message

Help with AI script

Hello! I am receiving an error with my script. Any tips? I have tried adding 0,0); to the end already, and adding 0f,0f); to the end

Script:

using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIBullet : MonoBehaviour { public GameObject referenceToBulletPrefab; public float timeToWaitBetweenShots; void Start(){ InvokeRepeating("ShootBullet", timeToWaitBetweenShots, timeToWaitBetweenShots); } void ShootBullet(){ Vector3 positionToShootFrom = new Vector3 (transform.position + transform.forward*1f); Error is here Instantiate(referenceToBulletPrefab, positionToShootFrom, Quaternion.Euler(Vector3.zero)); } // Update is called once per frame void Update () { } } ERROR:

Assets/AIBullet.cs(14,34): error CS1729: The type UnityEngine.Vector3' does not contain a constructor that takes 1' arguments

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Answer by imaginationrabbit · Jun 19, 2017 at 03:48 AM

Try removing "new Vector3 (transform.position + transform.forward*1f)"

and just use

 Vector3 positionToShootFrom = transform.position + transform.forward;

I don't think you need to make a new Vector3 there and multiplying by 1f isn't doing anything.

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