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Question by Toxiccheeze · Jun 19, 2017 at 08:51 AM · gameobject

Deactivating game object when other gameobjects are disabled

I need to make a door which is a gameobject. I also have cubes around my game that are my "targets". I would like the box collider of my door to deactivate when all the "targets" around the map are set.active to false. I really need help.

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