Playing many AudioSources

Hi everybody, i’m a still a beginner in unity, i have a problem in the audience of my game, i’m building a flappy bird game, and i want to play 2 AudioSource associated to my bird gameobject when he collides with an obstacle, and another one for the wings sound.

put one audioSource on the top node of the bird gameObject( where there’s probably a triggerCollider so if hits anything tagged “obstacle” ( or whatever" it triggers the collision sound, and you can put another audiosource on a component of the bird for the wing sound. I have some characters like that, my boat gameobject has an audiosource for the motor sound ( top node) and the mesh has one for when it collides with something