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Question by kasoko · Jun 19, 2017 at 06:50 PM · c#charactergamegravity

Inverted gravity makes character walk on the wrong side of the platform

I am very new to Unity and have got a scene that I am supposed to change. I'm trying to make a game like gravity guy, but whenever I try to change back to "regular" gravity, my character starts walking on top of the "top floor" instead of moving back down... I found a couple of solutions on the internet that I could not get to work. Any advice would be appreciated.

 public Vector3 jump;
 public float jumpForce = 2.0f;
 public float jumpSpeed = 1.0f;
 private Vector3 moveDirection = Vector3.zero;


 public bool isGrounded;
 Rigidbody rb;
     


 // Use this for initialization
 void Start()
 {
         rb = GetComponent<Rigidbody>();
         jump = new Vector3(0.0f, 2.0f, 0.0f);
     

     // get the third person character ( this should never be null due to require component )
     character = GetComponent<ThirdPersonCharacter>();

     StartCoroutine(Choreography());
 }

 // Update is called once per frame
 void Update()
 {

     if (Input.GetKeyDown("down"))
         Physics.gravity *= -1;
 
 
     if (Input.GetKeyDown("down"))
         transform.Rotate (transform.rotation.x,transform.rotation.y,transform.rotation.z-180);

     if (Input.GetKeyDown("down"))
         moveDirection.y = -jumpSpeed;


 }



 void OnCollisionStay()
 {
     isGrounded = true;
 }

 IEnumerator Choreography()
 {
     yield return new WaitForFixedUpdate ();


     //walk forward
     float startTime = Time.time;
     float duration = 120f;
     while (Time.time < startTime + duration) {
         character.Move (Vector3.forward, false, false);
         yield return new WaitForFixedUpdate ();
     }
 }
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Linkthehylian04

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Answer by Linkthehylian04 · Jun 19, 2017 at 07:29 PM

You seem to have a version of gravity in your script. Did you make sure you turned off "Use Gravity" in the Rigidbody component? Since you have incorporated a version of your own gravity in this game, you need to make sure the default gravity normally used in Unity games is turned off.

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Answer by kasoko · Jun 19, 2017 at 07:56 PM

Then it doesn't work at all... Is there a way I can make the character jump when it's upside down so it will move back down as the gravity is inverted in the same instant?

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