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Question by ProjectM23 · Jun 21, 2017 at 03:26 PM · animationunity 5animationclipanimationcurveanimation editor

Why don't created animations play the way you create them to play?

         Hi all, my issue is with the Unity 3D animation creation system. When in the animation tab of Unity 3D, if I create an animation and then play the animation, the animation moves in a distorted fas$$anonymous$$on. 


         For example, if I make an animation on an object to make it rotate, when I play my created animation, it does not rotate the same way I created it to rotate. Does anyone know how to solve t$$anonymous$$s issue?

Thanks in advance!

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