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Question by twoface262 · Jun 28, 2011 at 07:09 PM · guitexttimerguitext

GUIText not working properly with a timer.

I'm trying to make a Timer Via GUIText heres my code that I attached to the GUI Text

  private var startTime             : int = 15 ;   // start time in minutes.
 private var passedTime         ;
 private var minutes             : int ;
 private var seconds             : int ;
 
 function Awake()
 {
     // Adjusting time from minutes to seconds.
     startTime = startTime * 60; 
 }
 
 
 function Update()
 {    
     var theTime : String ;
     var timer ;
     timer = startTime ; 
     passedTime = timer - Time.time ; 
 
     minutes = passedTime / 60 ; 
     seconds = passedTime % 60 ;
 
     theTime = String.Format ("{0:00}:{1:00}", minutes, seconds); 
 }

but When I go into debug mode the text just says "GUI Text" What Am I doing wrong? also I got the code from a forum thread that I read.

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Answer by DaveA · Jun 28, 2011 at 07:42 PM

You are never assigning theTime to the GUIText's text string. Either make the GUIText a public variable and assign it with the Inspector, then set it, or use GameObject.Find in Startup to get a handle on it.

 public var myText : GUIText; // set in inspector
 
 ....
   myText.text = theTime;
 }

BTW: You are subtracting the current time from start time, w$$anonymous$$ch will always be negative, try reversing that.

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