.APK file not present after build

Hello, I’m sorry if i’m just making some mistake, but I’ve been trying to set up android SDK and unity Remote 5 for almost two weeks and succeeded just today, so i may have done something wrong on the way here.
Now that my game ir ready to build and my unity remote is displaying the game for me to test I was trying to actualy build the .APK file so i could transfer it to my device and try it out as a complete game. Although, the building process goes smoothly, no errors are displayed by the build interface, the destination folder remains empty and the console in unity displays the following error:

Win32Exception:
ApplicationName=‘C:/Users/luisf/AppData/Local/Android/sdk ools\aapt.exe’,
CommandLine=‘package
–auto-add-overlay -v -f -m -J “gen” -M “AndroidManifest.xml” -S “res” -I “C:/Users/luisf/AppData/Local/Android/sdk\platforms\android-25\android.jar”
-F bin/resources.ap_’, CurrentDirectory=‘Temp/StagingArea’
System.Diagnostics.Process.Start_noshell
(System.Diagnostics.ProcessStartInfo
startInfo, System.Diagnostics.Process
process)
System.Diagnostics.Process.Start_common
(System.Diagnostics.ProcessStartInfo
startInfo, System.Diagnostics.Process
process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check)
System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start
(System.EventHandler exitCallback) (at
C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at
C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Android.Command.Run
(System.Diagnostics.ProcessStartInfo
psi,
UnityEditor.Android.WaitingForProcessToExit
waitingForProcessToExit, System.String
errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec
(System.String command, System.String
args, System.String workingdir,
System.String errorMsg, Int32
retriesOnFailure)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources
(UnityEditor.Android.PostProcessor.PostProcessorContext
context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute
(UnityEditor.Android.PostProcessor.PostProcessorContext
context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks
(UnityEditor.Android.PostProcessor.PostProcessorContext
context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess
(BuildTarget target, System.String
stagingAreaData, System.String
stagingArea, System.String
playerPackage, System.String
installPath, System.String
companyName, System.String
productName, BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess
(BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess
(BuildTargetGroup targetGroup,
BuildTarget target, System.String
installPath, System.String
companyName, System.String
productName, Int32 width, Int32
height, System.String
downloadWebplayerUrl, System.String
manualDownloadWebplayerUrl,
BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry,
UnityEditor.BuildReporting.BuildReport
report) (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()

I am using the SDK tools from the Android Studio installation, as far as i am capable to see both my device and the SDK are up to date and i have the latest USB drives for my phone. Can anyone make heads or tails of this error message? I think the SDK tools may e damaged (possibly because i installed it several times trying to make the unity remote connection work…) or missing some extension, but i don’t know which.

Thank you for your time

Same Problem I’m Facing. anyone find this solution.
This problem in Unity2017.1.0f3 .