• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Firgof · Jun 24, 2017 at 07:45 AM · custom editorpropertydrawercustom-editorevent-listenerproperty drawer

Putting a UnityEvent PropertyDrawer into a Custom Editor Window

I'm attempting to build a custom window interface for my GameEvents so that I can define all my data and keep them in .asset files rather than separate .prefab files. However, I've hit a snag: Creating a property drawer for the UnityEvents. [cont. after the image]

alt text

As you can see in the image above, part of this editor's function is building a list of buttons with UnityEvents I define in this window. This will allow me to make truly modular interfaces which will save a tremendous amount of time and add a lot of flexibility with this game. That is, after I figure out how to inject that data into the buttons.

First comes first, though: I need to know how to generate a PropertyDrawer that works like Unity's Inspector with button OnClick() events. The UnityEvents are being stored in a List for later use and I'm open to any suggestions on how to accomplish storing/modifying their data (property-drawers, serialized-property, etc).

Any help in figuring this out would be appreciated. My responses should be fast as I work from home if there are questions you'd like to ask so that you can better help me.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by uglycomputer · Jun 25, 2018 at 03:40 AM

Any reason you can't make Unity draw the default drawer for that property?

 EditorGUI.PropertyField(rect, eventProperty)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

67 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I hide elements from a child class embedded in a List on the Inspector in the CustomEditor? 0 Answers

Unity won't let me override the default way of drawing an array/list? 2 Answers

Custom editor script for folders? 1 Answer

Generic CustomEditor 0 Answers

Handles not displaying 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges