Android built game unity Profiler.render drawing clear and GPUProfiler.endQueries cause spikes.

@florianveltman
Hello everyone.
I just built and run a game on my android device (samsung Galaxy J7 prime) and noticed the spikes in unity profiler.
The sceene has flat terrain with default material and 3 different vehicle models and a tps char and all materials are set to mobile defuse…
Camera settings and profiler logs are shown in the pictures below. Any ideas what is causing the clear and endqueries. Thank you for your time.

Imgur: The magic of the Internet
Imgur: The magic of the Internet
Imgur: The magic of the Internet
Imgur: The magic of the Internet
http://imgur.com/Wqtlmt2

day 9 : found a solution. Increased the terrain size and baked occulision culling again. Took a while to bake and terrain texture looks cheap but at least damn clear is gone.
Now need to figure out how to fix texture.
It is weird that 2000x2000x400 size terrain had way way worse FPS than 10000x10000x4000
The fps is between 33 and 57 now…