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Question by younes2234 · Jun 26, 2017 at 04:13 AM · camera2d gameorthographic camera

how move 2D character relative to any resolution

I have a question please , im having a problem to make my 2D character move relative to my resolution , for example if my screen width is 800 , I move my character 5 units to the right , but in a width of 400 my character moves pretty quick to the right , its like 2 times faster : so for someone using a lower width will reach the side quickly since I always increment by 5 units. is there a way to make my character move with the same amount on different resolutions (relative to the camera size) , or could you link me to a documentation about it ,and than you soo much .

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avatar image Cherno · Jun 26, 2017 at 01:22 PM 0
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Pseudocode:

resolution_base = 800 resolution_cur = 400 speed_base = 5

speed = speed_base * (resolution_cur / resolution_base);

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Answer by CoryButler · Jun 26, 2017 at 07:33 PM

The simplest way I can think to do this is:

 float playerSpeed = 160f;
 float unitsToMove = (float)Screen.width / playerSpeed;

In the resolutions you mentioned, 800 / 160 = 5 and 400 / 160 = 2.5.

Just update playerSpeed if you want the play to speed up or slow down.

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Answer by younes2234 · Jun 28, 2017 at 12:42 PM

Thank you soo much sir :)

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