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Question by PinkAnigav · Jun 26, 2017 at 09:05 AM · 2d2d gameworldminecraft

Help on game mechanic concept (Generate world like Minecraft but in 2D)

Hi, if I were to make a Terraria like game but instead of generating the whole map from the beginning, I would like to make a game that would generate the world tile by tile as the player moves towards left and right.

But would also like it to have some caves and lake prefabbed tiles as well as some chest game objects that would include randomly generated in-game items.

How would I go about doing that?

Should I be using 2D colliders which would delete itself after instantiating tiles?

Or is there a better way?

In Minecraft, a world is pre-generated and the further the player travels, more tiles are generated and added to the world.

How does Minecraft's world gen work and could I incorporate similar mechanics into a 2D unity game?

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