unity 5.6.1 crashes when loading project

The project is running normally in previous version 5.5.0, but after I upgrade the unity to 5.6.1, load the project(upgrade the project yes), it starts to crash.

First time I run the project after the upgrade, unity crashes after a couple of minutes of playing in editor mode.

Then every time I try to open the project again, unity will crash just after loading the project.

see the log:

========== OUTPUTING STACK TRACE ==================

0x0000000140BFE1F3 (Unity) RenderTexture::Create
0x0000000140BFF9C9 (Unity) EnsureRenderTextureIsCreated
0x000000014095D795 (Unity) Camera::SetRenderTargetAndViewport
0x0000000140965C3D (Unity) Camera::SetupRender
0x0000000140968DD8 (Unity) Camera::SetupRender
0x0000000140973DD7 (Unity) Camera::CustomRender
0x0000000140975012 (Unity) Camera::Render
0x0000000140975261 (Unity) Camera::Render
0x00000001409AA9F5 (Unity) ReflectionProbes::RealtimeReflectionProbeCount
0x00000001409C90EB (Unity) RenderManager::RenderOffscreenCameras
0x000000014171B3D7 (Unity) Application::UpdateScene
0x000000014171CAAF (Unity) Application::UpdateSceneIfNeeded
0x000000014172532A (Unity) Application::TickTimer
0x00000001417F0ABC (Unity) CrashCallback
0x00000001417F2704 (Unity) WinMain
0x0000000141AD7444 (Unity) strnlen
0x00007FF888B32774 (KERNEL32) BaseThreadInitThunk
0x00007FF888D80D61 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

And here’s the log when the “crash” appears:

  • starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
    Issue TrimJob to reduce GI Cache size to maximum 10GB at: ‘C:/Users/Jimmy/AppData/LocalLow/Unity/Caches/GiCache’
    Setting up 4 worker threads for Enlighten.
    Thread → id: 2a40 → priority: 1
    Thread → id: 3510 → priority: 1
    Thread → id: 250c → priority: 1
    Thread → id: 4bec → priority: 1
    Crash!!!

Ok it’s solved after upgrading unity to 5.6.2f1…