• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by EpiFouloux · Jun 26, 2017 at 12:49 PM · networkingmultiplayermultiplayer-networkingawakelobby

[Unet] NetworkManager singleton auto-destruction

Hello,

I'm working with UNet and I use a custom NetworkManager inheriting from the NetworkLobbyManager. The t$$anonymous$$ng is I use the same scene for the lobby and the main menu, so my offline scene is the same scene as the one where the manager is created.

So my menu scene gets reloaded when I start a server/client/host. The problem is that I have a lot of the UI linked to my manager, and since its needs to be dontDestroyOnLoad for my play_scene, I get duplicated at the reload when I stop the host/server/client The base networkManager handles the singleton by suppressing the new one, and I don't want that ! I want to keep the new one and destroy the old one, so I keep my UI linking.

I tried to do it $$anonymous$$ding the Awake() method and destroying the other singleton but the result is that my new singleton gets destroyed as well, and I can't figure out why !

         private void Awake()
         {
             ShutDownAndReplaceSingleton();
             Debug.LogWarning("Network Awake done");
         }    
 
         private void ShutDownAndReplaceSingleton()
         {
             Debug.LogWarning("Replacing Network singleton....");
             if (singleton != null && singleton != t$$anonymous$$s)
             {
                 ShutdownSingleton();
             }
             singleton = t$$anonymous$$s;
             DontDestroyOnLoad(singleton.gameObject);
             Debug.LogWarning("... new singleton id is " + singleton.GetInstanceID());
         }
 
         private void ShutdownSingleton()
         {
             if (singleton == null)
                 return;
             GameObject o = singleton.gameObject;
             Debug.LogWarning("Shuting down " + singleton.GetInstanceID());
             Shutdown();
             Destroy(o);
         }

 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image shrey150 · Jul 10, 2017 at 02:16 AM 0
Share

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

118 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UNET Multiplayer Lobby not creating an instance of the lobby player 1 Answer

Multiplayer game with multiple level 0 Answers

[UNET] LobbyManager - OnLobbyServerSceneLoadedForPlayer() not executing for clients 1 Answer

OnStart ___ vs OnLobbyStart ___ methods from NetworkManager and NetworkLobbyManager 1 Answer

Unity networking tutorial? 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges