Hi guys,
I am making a game called “Luke’s Motel” where you can build your own motel, buy more rooms, send roomserviceand stuff like that.
My problem:
I’d like visitors (and "and employees, for now just simple objects) to walk from the in-game office, to their room without bumping into motel rooms. I need some pathfinding system that works while the terrain changes (with buying and placing new motel rooms the surface is never the same).
Where do I start?
Thank you in advance,
Luuk