control enemy animation by player script

good evening,i have 2 game object 1 player 2 enemy , i have 2 animation and animator ,1 for enemy and 1 for player ,i want if i hit enemy by player ,player animation are work but enemy animation does not work ,because i use player component script , and idea to solve that? i try it but does not work

Player script:

public bool killed; //IMPORTANT: The variable must be public so that it can be passed to the enemy script
void OnTriggerEnter(Collider other) //Use "void OnTriggerEnter2D(Collider2D other) If you are creating a 2d game
{
if (other.gameObject.CompareTag("Enemy"))
killed = true;
}

Enemy script:

Animator anim;
bool killed;             void Start()  { anim = GetComponent<Animator>(); }



void Update()
{
GameObject.find("PlayerGameObject").GetComponent<PlayerScript>.killed;  //Replace with the name of the gameobject where the player script is located

if(killed==true)
anim.SetBoolean("name_animation",true);
}

I’m pretty new at this but I have many scripts that access variables from other scripts and I am always told ( by Unity in the error section) that it must not only be public but static. Like, the player script would read :

public static bool killed;

and the enemy script

///////

   Monobehavior killed;  
    public GameObject player;         //drag the player into this variable slot  
    void Start()  { 
    anim = GetComponent<Animator>(); }
    
     void Update()
     {
     killed = player.GetComponent<PlayerScript>(); 
       
     if(killed==true)
     anim.SetBoolean("name_animation",true);
     }

and not sure what your ending does, I know it sets a boolean but where and does that boolean trigger any animation ?

 if(killed==true)
     anim.SetTrigger("triggerName")//actually I see now, the Animator component has booleans, Never used bools I always use SetTrigger to trigger my animations

okay , but is so different , the code is
private Animator anim;
anim=GetComponent(); in start function
if(Input.GetKeyDown(KeyCode.J)){anim.SetBool(true);}
this code is on game object empty child of player
and the animation is to move coins with animation in unity by start record
he when i play the game animation is done by it self without any button , the game object empty have 2d box collder , and the script without any animation or animator that all thing