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Question by johnnyjacques · Jul 04, 2017 at 03:08 AM · 3dmotiontrailsghostghosting

[ Unanswered For Years ] 3D Ghost Trail / After Image

Hi all, wondering how to create a 3D version of the effect shown in the assets below ( not FS screen effect ). Wondering what would be the best way to accomplish this, without taking a huge performance hit.

https://www.assetstore.unity3d.com/en/#!/content/40357

https://www.assetstore.unity3d.com/en/#!/content/49520

http://de.esotericsoftware.com/forum/Unity-Feature-Tutorials-4839?p=25149&hilit=ghost#p25149

And yes I searched the forums :

https://forum.unity3d.com/threads/how-to-do-afterimage-effectsor-smear-looking.171931/

http://answers.unity3d.com/questions/166313/trailsghost-behind-character.html

http://answers.unity3d.com/questions/782047/ghosting-gameobjects-when-moving-tk2d-camera.html

http://answers.unity3d.com/questions/166313/trailsghost-behind-character.html

http://answers.unity3d.com/questions/1304392/making-an-3d-after-image-of-a-sphere.html

This is the closet thing I could find, but it's not the exact effect and the author mentions the performance hit.

https://www.youtube.com/watch?v=Dbmo2scYMPs

http://www.gamasutra.com/blogs/MarekStromsky/20150327/239861/Particles_spawned_at_mesh_vertices_Recreating_inFamous_Second_Sons_neon_run_effect_in_Unity3D.php

Thoughts?

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avatar image mbhagat · Jan 16 at 06:10 AM 0
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I also need to use this effect but do not know what can help for it. Any paid asset then also I would like to buy it.

avatar image Klarzahs · Jan 16 at 10:05 AM 0
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Take a look at the newly anounced Visual Effect Graph. It basically offloads particles onto the GPU instead of the CPU. The performance impact with standard particles probably comes from them being run on cpu.

I dont know much about how to achieve the actual effect though, it is currently not very well documented / supplied with tutorials. You'll have to put in effort ;)

avatar image ilusja · Jan 16 at 02:31 PM 0
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Hey, your assetstore links didn't take me to any actual asset, only to assetstore.unity3d.com.

I would think of trail renderer managed from script.

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