Greetings.
First of all, I want to make clear that I’m new not only to Unity, but to game development in general (and I mean REALLY new to all this).
Here’s the thing, I have an idea for a spaceship side-scrolling shooter game (think R-type or Gradius), but I’m not sure of how to proceed. I checked some of the tutorial videos but I’m still kind of confused and I’m stuck at the creation of the player Game Object (mainly because I’m taking a different approach to that of the Space Shooter tutorial, which is the main video that I’m using as a guide).
I have a lot of questions, so I’m gonna list them:
-To give a bit of context to that last part, basically what I want to do is a 2D game, with no 3D elements whatsoever (definitely not ready for that yet), using real life images as the characters, power ups, enemies, bosses, etc (e.g using a picture of an actual spaceship as the player). From what I understood, the way to do this is to insert the picture (in .png format was the best way from what I read) as a sprite, but I’m not sure how to do it, of what rigidbody to use or what collider to use.
When it comes to the collider, I read that the best one for 2D pictures is the Polygon one, but I didn’t understand how to adapt it to an irregular shape.
Also, I read that one way to include a sprite is by creating a quad, then creating a material, inserting the picture in the material and inserting the material in the quad. That didn’t work for me, as the picture ended up looking like it was surrounded by static.
***Just in case, I don’t want to animate the objects for the moment (besides from moving and shooting) for two reasons: because I’m still taking baby steps, and because I’m looking for a certain humoristic style in what I’m creating.
-Another question branching from the previous topic. When it comes to explosions or lasers, can those be uploaded from .gif files as sprites? Or is there another way?
-When it comes to the background, how do I create it following the same principle as the other objects (using a picture of real life)?
-On one of my many tries, I managed to place one of the pictures in the screen (although I don’t know if it was the correct way) and place the camera in the angle needed for a side scrolling game, but when I hit play, the picture looked a bit blurry/pixelated. Is that supposed to happen?
-The Space Shooter tutorial had videos for scrolling background, defining the limits of the game field, etc. Are the steps for those elements the same for a 2D game as for a 3D game?
-This question is more out of curiosity. Is there an app or a webpage where one can upload a picture and it pixelates it for you?
There, I have tons of other questions, but those are the main ones and it’s not my intention to bore you to death with my first request.
I would really appreciate your help. Thanks.