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Question by vince1995 · Jul 05, 2017 at 05:32 PM · c#rigidbodyyfreezeposition

RigidbodyConstraints.FreezePositionY doesn't freeze the position

Here's my script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MaxY : MonoBehaviour { public bool isHeightLocked; private RigidbodyConstraints freeze; void Start() { isHeightLocked = new bool(); freeze = new RigidbodyConstraints (); } // Update is called once per frame void Update () { if (Input.GetKeyDown (KeyCode.E)) { isHeightLocked = true; } if (isHeightLocked == true) { freeze = RigidbodyConstraints.FreezePositionY; } } } Thank you for helping!

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Answer by efeguclu · Jul 05, 2017 at 08:09 PM

 GetComponent<Rigidbody>().constrains = freeze;
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