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Question by Keith18127389 · Jun 29, 2011 at 11:05 PM · texturetransformcube

how to put a texture on my generated floor.

Hello i created a script and i wanted to use my own cube prefab with the textures on it and use it in the script but does not work. here's the script:

 for (var y = -4; y < 30; ++y)
     for (var x = -4; x < 30; ++x) {
         var block : GameObject = GameObject.Find("block")(PrimitiveType.Cube);
         block.transform.position = transform.position + Vector3(x, 0, y); 
     //it says block is not a member of the unity something.
     } 
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avatar image Chris D · Jun 29, 2011 at 11:14 PM 0
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Ok, three things:

1) Please don't post comments or info as answers, it makes it look like you've found a solution.

2) Try to post your code here so people don't have to go to an outside link to see it (fixed it for you)

3) That code looks like it is supposed to move your cube. What does that have to do with textures? I changed the question title to match what you've asked.

In the future, please try to put a little more thought into your questions.

avatar image Chris D · Jun 29, 2011 at 11:51 PM 1
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Wow...that was more than a little uncalled for. $$anonymous$$y first two points still stand, I apologize for misinterpreting your code.

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Answer by Keith18127389 · Jun 29, 2011 at 11:07 PM

http://forum.unity3d.com/threads/94872-need-help-please-replacing-the-default-cubes-to-my-own-cubes-with-texxtures-applied.?p=617200#post617200

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Answer by Keith18127389 · Jun 29, 2011 at 11:23 PM

im not moving a cube at all learn how to code dick its spawning a floor full of cubes and how is that moving a cube idiot!

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avatar image greatestprez · Dec 11, 2012 at 05:41 PM 0
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wow…for one please dont post that as an answer…and also dont be a jerk to people who are trying to help you!!! -1 to answer

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