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Question by arjanstakie · Jul 08, 2017 at 06:02 PM · tagscomponents

Why does setting a tag to "Untagged" break my code without error logs?

 if (HP [0] < 0) {
                 bodypart.SendMessage ("Die", (Mathf.Round (Mathf.Abs (HP [0]))));
                 parentgobj.SendMessage ("Die", 1); // number: decapitation
                 Destroy (transform.GetChild (0).gameObject);
                 if (Weapon != null) {
                     Weapon.transform.GetChild (0).GetComponent<BoxCollider> ().isTrigger = false;
                     Weapon.AddComponent<Rigidbody> ();
     *1                Weapon.transform.parent = null;
     *2                Weapon.transform.GetChild (0).tag = "Untagged";
                 }

so as far as up to [*1] everything works just as I would like, but when I then add the [*2] part: the code doesnt do any of the changes to (Weapon)!!!! the weird part is that the console doesnt log a single error or notification. Is there another way to remove the tag of an object that I should use instead?

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Answer by Jwizard93 · Jul 09, 2017 at 02:21 AM

try this

 Weapon.transform.GetChild(0).gameObject.tag = "Untagged";
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