How to make physics collisions act like in old games (NES, SNES especially)

Hi everyone. Is there any way how to make collisions act like in old games ? i.e make both objects stop thier motion instead of pushing each other ? I tryed to achive this by locking and unlocking rigidbody constraints but without sucess.

-Garrom

When an Object collides try setting it’s velocity to 0?
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So:

 void OnCollisionEnter(Collision coll)
    {
    if(!coll.gameObject.CompareTag("isGround")) //To be sure we're hitting an obsticle
    {
    GetComponent<Rigidbody>().velocity = 0.0f; //Stop moving
    coll.gameObject.GetComponent<Rigidbody>().velocity = 0.0f; //Stop other Object
    }
    }

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Replace the tag function with your preferred method of detecting the ground. If you don’t already have a cached Rigidbody referencing the current one then use GetComponent.
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Hope this was helpful.