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Question by Garrom · Jul 08, 2017 at 07:21 PM · unity 5collisionphysicsrigidbody

How to make physics collisions act like in old games (NES, SNES especially)

Hi everyone. Is there any way how to make collisions act like in old games ? i.e make both objects stop thier motion instead of pushing each other ? I tryed to achive this by locking and unlocking rigidbody constraints but without sucess.

-Garrom

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Answer by IMemeManI · Jan 17, 2018 at 02:44 PM

When an Object collides try setting it's velocity to 0?


So:

  void OnCollisionEnter(Collision coll)
     {
     if(!coll.gameObject.CompareTag("isGround")) //To be sure we're hitting an obsticle
     {
     GetComponent<Rigidbody>().velocity = 0.0f; //Stop moving
     coll.gameObject.GetComponent<Rigidbody>().velocity = 0.0f; //Stop other Object
     }
     }


Replace the tag function with your preferred method of detecting the ground. If you don't already have a cached Rigidbody referencing the current one then use GetComponent.


Hope this was helpful.

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avatar image IMemeManI · Jan 17, 2018 at 02:48 PM 0
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If you don't want to use Collision detection, try raycasting.

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