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Question by Kev00 · Jul 10, 2017 at 06:15 PM · humanoid

How do I get the HumanBone[] from a model's avatar at runtime?

Here is the code I put together so far, but it can't find the Asset associated with the model. Am I missing something?

   public HumanBone[] GetHumanBones(GameObject model)
     {
        Debug.Assert(model != null, "GetHumanBones:model is null");

     AssetImporter importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(model));
     Debug.Assert(importer != null, "GetHumanBones:importer is null");

     ModelImporter modelImporter = importer as ModelImporter;
     
     return modelImporter.humanDescription.human;
     }
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