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Question by onneponne · Jul 11, 2017 at 06:29 AM · physicsterrainheightmapphysx

Why rotating the Terrain Collider does not work?

I have been experimenting with PhysX, where you can apply a transform pose (including rotation) to a HeightField.

It seems that with Unity this is somehow disabled. Only the position offset seems to work for Terrains. Is there a specific reason for this?

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