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Question by Crooked97 · Jul 12, 2017 at 02:42 PM · animationanimatormechanimstate machinestate synchronization

How to animate the same object in the same time using built-in Animator? (for different properties, of course)

Tech ring image: https://openclipart.org/image/2400px/svg_to_png/183383/tech-rings.png Unity version: 5.6.2f1

I've animated the ring parts to rotate around the center at a different rate. T$$anonymous$$s is my idle state on the first layer. On the second layer I've animated the ring parts to elevate from it's location. To test t$$anonymous$$s I've temporarily chose t$$anonymous$$s as the first state after entry.

Only the first layer worked. I tried additive settings, synchronizing layers, but none of those worked. The synch worked on the state, but didn't actually play the animation clip, w$$anonymous$$ch is really weird. The elevation animation should activate on trigger later, and I don't want the idle rotation to stop or change.

How can I pull t$$anonymous$$s off?

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Answer by surajsirohi1008 · Oct 21, 2017 at 03:12 PM

Did you try recording the animation? It makes t$$anonymous$$ngs easier.

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