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Question by BlazKovacic · Jul 13, 2017 at 11:51 AM · 2dspritesimage effectscameras

Make sprite ignore image effect

Hey,

I'm working on a 2D game and the image effects + "lights" prevent me from working on.

The problem is that I have an image effect on the camera (Color Correction Curves) which are affecting everything on screen. The point is that I'd have night environment but with street lamps (which would also be sprites) and I can't find any solution regarding this. I've tried with 2 cameras and it would work perfectly it the second "weren't rendering on the screen". I need the lights to stay where they are and not be rendered on common screen.

Example: alt text

Main camera is following the player and has image effect on it. Second camera is depth-only, rendering only Light layer.

Left: Scene view, showing position of both cameras Right: Game view, common screen for both cameras.

I want the light to be (stay) on the same spot if the player (and camera that's following the player) moves. What I need is work around that the lights "are excluded" from image effects.

Best, B.

img.png (73.9 kB)
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