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Question by agiro · Jul 13, 2017 at 12:15 PM · importspritessavesettingsassetdatabase

Generated sprite asset cannot be tinkered like an image in editor

I have made a sprite asset using code (resized a sprite) and saved it to the Assets folder via AssetDataBase.CreateAsset. The problem is though that while I can tinker with an imported sprite's settings, I don't get anything with this new sprite. It is actually saved as an .asset file.

How to make it so that I can change its settings, especially the texture compression? proper improper

The first is the original sprite, the second is what I made and you clearly see the lack of settings, though when dropped to the scene, both behave as your typical sprite.

proper.jpg (194.4 kB)
improper.jpg (163.4 kB)
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