• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by rageingnonsense · Jul 14, 2017 at 06:24 PM · webglbuild-erroril2cpp

il2cpp error when compiling for webGL in version 2017.1.0

This is the exact same error reported in this question:

http://answers.unity3d.com/questions/1364004/unity-201710b7-webgl-export-crash-il2cpp.html

But it was closed due to it being a beta build. This is happening from a fresh install of the latest NON beta build.

This is the critical error; with the noise removed:

CRITICAL:root:The JavaScript shell used for compiling (['C:/Program Files/Unity/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048']) does not seem to work, check the paths in C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Preceeded by this warning:

WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match

This is from an upgraded project that was previously on 5.3, but untouched for.... quite a while. I simply wanted to recompile it from webplayer to webgl.

I have no idea how to fix this, or even to begin looking at what is wrong. Is this a bug in the current version?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

5 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by DamiaBonet · Jul 27, 2017 at 01:21 PM

The solution is here!

https://youtu.be/lxD02XawLeQ

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MarceloPetrucelli · Jul 27, 2017 at 02:17 PM 1
Share

Thank you DamiaBonet!

That really solved the problem. Assu$$anonymous$$g everyone has at least 8GB for a stacksize is so dumb! Anyway, I'd recommend changing to a value around 2GB and 4GB, since emscript can really start swapping in the hd if needed. Here in my computer with 6GB of ram I had a hard time compiling it with 1024.

In any case. Thank you very much for your help. I'll report the solution to Unity as well.

avatar image
0

Answer by MarceloPetrucelli · Jul 25, 2017 at 02:09 PM

Same error here... In fact, any project that I create, even without any scripts brings me this error... Btw, it's the first time I install Unity on my computer, so it's a fresh install as well.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by JoshPeterson · Aug 02, 2017 at 11:45 AM

I believe this will be corrected in the 2017.1.0p3 patch release, which will be available here soon: https://unity3d.com/unity/qa/patch-releases

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by being-no-one · Aug 29, 2017 at 09:32 PM

2017.1.0f3 still has the same problem; editing Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config to reduce stack size to 1024 worked.
Which makes me wonder why. My PC had 15 Gb RAM free and memory consumption wasn't particularly high anyway; task manager said il2cpp.exe was run as 64-bit process and I know for a fact that my OS (Windows 7 x64 Ultimate) does allow one process to take 20+ Gb.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JoshPeterson · Aug 30, 2017 at 11:54 AM 0
Share

Note that the fix should be in 2017.1.0p3, not 2017.1.0f3. The "p" there is for patch release.

avatar image being-no-one JoshPeterson · Aug 30, 2017 at 12:00 PM 0
Share

Then, apparently, I don't understand how version numbers work. $$anonymous$$y initial understanding was that versions go 2017.1.0pN with increasing N until some state is considered "final" in some sense and marked 2017.1.0fN after which versions switch to 2017.1.1pN. But since there's already 2017.1.0p5...

avatar image JoshPeterson being-no-one · Aug 30, 2017 at 12:03 PM 0
Share

Yeah, it is a bit confusing. I think you have it upside down, actually. 2017.1.0fN is the final 2017.1.0 release. Here "final" means "no longer beta". After that, we start 2017.1.0p1, 2017.1.0p2, etc. This sequence cul$$anonymous$$ates in 2017.1.1f1.

avatar image
0

Answer by Ouyahya · Feb 08, 2018 at 07:16 PM

Hey Everyone,

I had the same issue on 2017.1.2p1 and thanks to Ewanuk on this thread https://forum.unity.com/threads/error-building-webgl-il2cpp-exe-did-not-run-properly.468019/ the problem is solved on my side now.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

78 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't build WebGL because of IL2CPP crash 4 Answers

WebGL Build Error: IL2CPP error 0 Answers

Build stuck on "build native binary with IL2CPP" and show these errors 0 Answers

WebGL Build Error - UnusedBytecodeStripper2.exe did not run properly 1 Answer

il2cpp did not run properly while making unity build after facebook integration 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges