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Question by zak666 · Jul 15, 2017 at 09:51 PM · scriptingbasicsontriggerexit

On Trigger Exit Called when player is destroyed?

Ok So I'm trying to Kill my player then Set trigger to false, so far It keeps firing missiles even when the player has been destroyed.... when it should Exit the trigger as !col....

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BossOneLaunhers : Photon.MonoBehaviour {
 
     public GameObject Misile;
     public float FireRate = 1f;
     public float nextFire = 0.0f;
     public bool AttackingNow;
     Collider Coll;
 
 
     public void  LateUpdate(){
         if (AttackingNow == true && Time.time > nextFire) {
             nextFire = Time.time + FireRate; { 
                 GameObject Clone = Instantiate (Misile, transform.position, transform.rotation);
                 photonView.RPC ("FireOther", PhotonTargets.OthersBuffered);
 
         }
     }
         if (!Coll) {    /// Not working?
             AttackingNow = false;
         }
 
     }
 
         //---------------------------------------------------------------------------------------------------
 
         [PunRPC]
         void FireOther (){
             GameObject Clone = Instantiate (Misile, transform.position, transform.rotation);
 
         }
     //---------------------------------------------------------------------------------------------------
 
     private void OnTriggerEnter(Collider Coll){
         this.Coll = Coll;
         if (PhotonNetwork.isMasterClient == true) {
 
             if (Coll.gameObject.tag == "Player") {
                 AttackingNow = true;
             }
         }
     }
 
     //---------------------------------------------------------------------------------------------------
 
     private void OnTriggerExit(Collider Coll){
         this.Coll = Coll;
         if (PhotonNetwork.isMasterClient == true) {
             if (Coll.gameObject.tag == "Player") {
                 AttackingNow = false;
             }                
 
 
         }
     }
     //---------------------------------------------------------------------------------------------------
 
 }

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