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Question by UniluckStudios · Jul 16, 2017 at 02:43 AM · animationanimator

Death animation wont work when I collide with a 2d Collider

I am trying to make my character play an animation when i hit any object except for the background. I have the animator set up so that a trigger called "Death" happens when I collide with a 2d collider. This is my code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BallAnimationScript : MonoBehaviour { bool dead = false;

 Animator animator;
 // Use this for initialization
 void Start () {
     animator = transform.GetComponentInChildren<Animator> ();
 }

     
 // Update is called once per frame

 void Update () {
     
 }
 void OnCollisionEnter2d(Collision2D collision) {
     animator.SetTrigger ("Death");
 }

 void FixedUpdate (){
     if (dead)
         return;
 }

}

I also have a error that says "cannot preview transition. Source state does not have motion"

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