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Question by netscool · Jul 17, 2017 at 01:38 AM · javascriptdebug

Assets/script/java/CollectStone.js(3,24): BCE0018: The name 'GUIBuild' does not denote a valid type ('not found').

Small Time Issue

I can't figure out why my GUIbuild Doesn't work, Maybe the code or identification tag is old or the var has a new name or something across those lines, please help

#pragma strict

private var material : GUIBuild;

function start() { material = GameObject.Find("First Person Controller").GetComponent(GUIBuild); }

function OnTriggerEnter(Col : Collider) { if (Col.tag == "Player") { Destroy(gameObject); material.currentStone++; } }

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avatar image Cornelis-de-Jager · Jul 17, 2017 at 01:41 AM 0
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Please post the code for your GUIBuild class here

avatar image netscool Cornelis-de-Jager · Jul 17, 2017 at 01:44 AM 0
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#pragma strict

private var material : GUIcontroller;

function start() { material = GameObject.Find("First Person Controller").GetComponent(GUIcontroller); }

function OnTriggerEnter(Col : Collider) { if (Col.tag == "Player") { Destroy(gameObject); material.currentStone++; } }

avatar image netscool Cornelis-de-Jager · Jul 17, 2017 at 01:45 AM 0
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here you go the GUIcontroller #pragma strict

var currentWood : int = 0; var currentStone : int = 0; var currentSteel : int = 0;

/*

var currentBrick int = 0; var currentFish int = 0; var current$$anonymous$$oney int = 0;

*/ function OnGUI() { GUI.Box(Rect(5,160,40,20), "Wood"); GUI.Box(Rect(5,180,40,20), "Stone"); GUI.Box(Rect(5,200,40,20), "Steel");

     GUI.Box(Rect(45,160,40,20), "" + currentWood);
     GUI.Box(Rect(45,180,40,20), "" + currentStone);
     GUI.Box(Rect(45,200,40,20), "" + currentSteel);

}

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Answer by netscool · Jul 17, 2017 at 01:43 AM

Thanks mate just discovered I have none, Realising that the script ref had the wrong name

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