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This question was closed Jul 28, 2017 at 04:24 AM by antares031 for the following reason:

The question is answered, right answer was accepted

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Question by antares031 · Jul 17, 2017 at 12:15 PM · scenelocalizationdecompile

Localizing level0 file

Hey there.

I'm trying to make a localized version of one of fangames, made with Unity 5.3.0f4. I managed to localize grap$$anonymous$$cal icons inside the sharedassests0.assets file with proper decompiling utilities, but I was unable to localize the text dialogues of the game since I couldn't find the file that contains the dialogue from the asset file. After some tries, I figured out that the dialogues are actually located in the scene file; level0. When I opened level0 file with Notepad++, those dialogues are clearly visible. But unfortunately, whenever I edit the dialogue and save it, it destabilizes the file, making the game crashed. Is there any method to edit the dialogue inside the level0 file and save it without problem?

Thanks, and have a good one.

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Answer by antares031 · Jul 28, 2017 at 04:23 AM

Nevermind. I figured out how to do t$$anonymous$$s. Closing t$$anonymous$$s one.

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avatar image nguyenhoangm881 · Dec 21, 2021 at 10:36 AM 0
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im stuck at this step too can you tell me how to do that?

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