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Question by Nightstorm2516 · Jul 17, 2017 at 01:53 PM · javascriptscripting problem

How do I use Serilization in a custom Javascript script?

I am learning about pathfinding and A* algorithms for 2D navigation. I am currently following a youtube tutorial but the guy uses C# for his scripts.

I am trying to mimic his code but for Javascript. One of the things he does in C# is use [System.Serilization]. (I think he is using a much older version of Unity).

I do the same thing but get errors. I think the updated version is [Serializable], but still get errors.

My code:

  #pragma strict
 
 [Serializable];
 
 public var name: String;
 public var tileVisualPrefab: GameObject;

My Error:

 Assets/Scripts/TileType.js(3,2): BCE0005: Unknown identifier: 'Serializable'.
 Assets/Scripts/TileType.js(3,1): BCE0034: Expressions in statements must only be executed for their side-effects.

How do I use serialization for custom javascript scripts?

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avatar image Zendist · Jul 17, 2017 at 11:11 PM 0
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You shouldn't have to serialize fields that are public. They will be visible in the Inspector as long as they are public. I also stand behind the following answer: http://answers.unity3d.com/answers/595628/view.html

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