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Question by MICROBITS · Jul 17, 2017 at 09:21 PM · gameobjectrigidbodyboxcollider2d

How Do I Keep Rigid Bodies From Going Through Each Other?

I have a game object that has a rigid body. When ever i add gravity though it goes through the floor. The floor is a kinematic rigid body. If it helps the game object also has a box collider that is a trigger. The floor also has a box collider but it isn't a trigger. I'm not sure how to fix it.

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Answer by FortisVenaliter · Jul 17, 2017 at 09:23 PM

Why is the floor a kinematic rigidbody? Rigidbodies are for objects that should be affected by physics. So, unless you can dislodge the floor from the world by punching it or something, remove the rigidbody from it and just keep the colliders.

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Answer by Major · Jul 18, 2017 at 06:09 AM

Colliders labeled as triggers will not collide with other objects. In your case, do not make the box collider on the gameobject a trigger.

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avatar image MICROBITS · Jul 26, 2017 at 02:44 AM 0
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The collider was a trigger for the script to work

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Answer by Abirami-Govindarajan · Jul 24, 2017 at 08:10 AM

Try to add a mesh collider and check on Is Convex.

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