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Question by tonycoculuzzi · Jul 01, 2011 at 02:15 AM · blender

Unity and Blender - What should I know about using Blender to create Unity3D assets?

Blender seems to be a very powerful (yet somewhat overlooked) 3D creation tool, but its workflow is very different when comparing it to that of Maya or XSI. I've worked with blender a bit and have come across a few problems when creating assets for Unity. for example, when I tried to create a 2-poly plane to use in Unity (for iOS and other mobile development) it wouldn't receive textures in Unity.

So that said, what should I know about exporting assets from Blender for use in Unity? Are there any tips or repositories of tips that you know of that could be of use to me or anyone on the site?

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Answer by Eric5h5 · Jul 01, 2011 at 02:26 AM

You have to UV map anything to use it with Unity; this applies to all 3D apps. Other than that, this is a vague question...you'd be better asking a specific question if you run into any more problems.

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avatar image tonycoculuzzi · Jul 01, 2011 at 02:41 AM 0
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I see. How do you UV map an object in Blender?

avatar image Eric5h5 · Jul 01, 2011 at 02:45 AM 0
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@Tonzie: That's a Blender question, not a Unity question. There's about a bazillion tutorials out there for Blender; so your first move should be to hit a certain website called google.

avatar image tonycoculuzzi · Jul 01, 2011 at 02:50 AM 0
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Understandable. Thanks anyways! :)

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