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Question by .hooligan · Jul 01, 2011 at 03:03 AM · spritemanager2

Sprite Manager 2 transparency problem

Hey guys,

I've been recently fooling around with sprite manager 2 testing sprite frame animation offsets and came across a weird problem with alpha transparency.

I put together a really crap small sprite that I wanted to test if sprite manager takes into account the position of a sprite on an image and how the resulting sprite sheet comes out. It all worked fine and the sprite sheet was built properly etc but I get a weird alpha bleed problem when being rendered.

Here is an attached image. I changed the Materials Main Color to red to show what I mean. Normally this displays as white.

http://imgur.com/0Upe4

I've followed along with a few tutorials prior to this test and they all worked fine with pixels being displayed properly and no bleed. The only difference now is I built and exported the pngs myself. But as far as I can tell those pixels transparent. I cant tell if their are any opaque pixels there. Is there a special way to export pixel art?

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Answer by testure · Jul 01, 2011 at 03:11 AM

This is due to the filtering that is on your texture. If you select the image in the project tree, you should see options in the inspector that allow you to change the compression settings, filters, etc.

Change your filter mode to 'point', rather than the default 'bilinear' which tries to anti-alias any rough edges.

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avatar image .hooligan · Jul 01, 2011 at 04:37 AM 0
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$$anonymous$$y saviour! Thanks so much. I've never looked into filter modes so wasn't sure what they do. But I'll look into it right now. Thanks again.

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