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Question by axel558 · Jul 19, 2017 at 09:24 PM · c#uidestroy

Image Destroy

So I'm working on a game in which you drag & drop a card (image) into another image which is the "dropzone" I need a script that will destroy the card when dropped into the dropzone.

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Answer by LocalNoob · Jul 19, 2017 at 09:35 PM

If you are using IDraggable IBeginDrag IEndDrag and IDropHandler interfaces then there is a function on your dropzone called OnDrop(pointereventdata event) ---- event.pointerDrag is gonna give you an object which is being dropped on your dropzone. If you are using a different approach you should also have something similar

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Answer by axel558 · Jul 19, 2017 at 10:02 PM

From here how would I destroy

using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI;

 public class DropZone : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler {
 
     public void OnPointerEnter(PointerEventData eventData) {
         //Debug.Log ("OnPointerEnter");
     }
 
     public void OnPointerExit(PointerEventData eventData) {
         //Debug.Log ("OnPointerExit");
     }
 
     public void OnDrop(PointerEventData eventData) {
         Debug.Log (eventData.pointerDrag.name + " was dropped on " + gameObject.name);
 
         Drag d = eventData.pointerDrag.GetComponent<Drag> ();
         if (d != null) {
             d.parentToReturnTo = this.transform;
 
 
         }
             
     }
 }
 
 

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avatar image LocalNoob · Jul 20, 2017 at 08:28 PM 0
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  public class DropZone : $$anonymous$$onoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler {
  
      public void OnPointerEnter(PointerEventData eventData) {
          //Debug.Log ("OnPointerEnter");
      }
  
      public void OnPointerExit(PointerEventData eventData) {
          //Debug.Log ("OnPointerExit");
      }
  
      public void OnDrop(PointerEventData eventData) {
          Debug.Log (eventData.pointerDrag.name + " was dropped on " + gameObject.name);
  
          Drag d = eventData.pointerDrag.GetComponent<Drag> ();
          if (d != null) {
                  //Just add destroy here you should also add some if statement check to see if a card shoudl be destroyed
                 Destroy(d.gameObject);
                  d.parentToReturnTo = this.transform;
  
  
          }
              
      }
  }
  
  

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