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Question by Arcana96 · Jul 20, 2017 at 12:42 PM · scripting problemainavmeshnavmeshagentnavigation

Have players NavMeshAgent ignore Enemy NavMeshObstacle carving

Hello,

I'm building a point & click game using the Unity NavMesh for pathfinding. I've set it up so when an enemy stops to attack a player I enable the NavMeshObstacle component attached to it so that other enemies can navigate around it to also attack the player. The problem with t$$anonymous$$s system is that it messes with my interaction system and the player will try to find a way around the non-moving enemy to attack it. So, is there any way for only the player to ignore the NavMeshObstacles attached to the enemies?

Thanks!

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