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Question by AjelG · Jul 20, 2017 at 03:33 PM · systemgraphics cardsysteminfo

How to detect gpu name?

How can i display with c# smartphone's gpu name ? I red about sytemInfo but i cant make it work.... Any help appreciated.

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Answer by Reynarz · Jul 20, 2017 at 04:36 PM

What are you doing in your code? this doesn't work for you?

    string name = SystemInfo.graphicsDeviceName;
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Answer by AjelG · Jul 20, 2017 at 05:03 PM

Right now i just want to display it with debug.log.

here is the code i wrote. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class SystemInfo : MonoBehaviour {
 
     public static string graphicsDeviceName;
     public static int maxTextureSize;
     public static string graphicsDeviceVersion;
 
     void Info () {
         print (SystemInfo.graphicsDeviceName);
         print (SystemInfo.maxTextureSize);
         print (SystemInfo.graphicsDeviceVersion);
     }
 
     void Start(){
         Info ();
     }
 }
 
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avatar image Reynarz · Jul 20, 2017 at 05:16 PM 0
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Why are you making a SystemInfo Class? unity already have that class by default. you dont need do that. Delete that code and make this.

 class myClass : $$anonymous$$onoBehaviour
 {
      private void Start()
      {
          string name = SystemInfo.graphicsDeviceName;
         //Or
          print(SystemInfo.graphicsDeviceName);
      }
  }
avatar image Bunny83 · Jul 20, 2017 at 05:34 PM 0
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Just to make it clear what you did wrong. You create a class which you called "SystemInfo". That will "hide" Unity's SystemInfo class- So whenever you try to access "SystemInfo" the compiler will use your class.

If, for whatever reason, you do want to call your own class "SystemInfo" you can do:

  void Info () {
      print (UnityEngine.SystemInfo.graphicsDeviceName);
      print (UnityEngine.SystemInfo.maxTextureSize);
      print (UnityEngine.SystemInfo.graphicsDeviceVersion);
  }

If you do this (which i do not recommend) you should at least put your own class in a seperate namespace to avoid conflicts with other classes which might use Unity's "SystemInfo" class.

In general you want to avoid using class names of existing classes for your own classes.

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